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	<title>Comments on: Too much information?</title>
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	<link>http://randaclay.com/blogging/too-much-information/</link>
	<description>Design, Marketing, Blogging, Branding and all things Creative</description>
	<pubDate>Sun, 27 Jul 2008 00:36:44 +0000</pubDate>
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		<title>By: Nick</title>
		<link>http://randaclay.com/blogging/too-much-information/#comment-5</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 11 Feb 2007 21:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://randaclay.com/archives/too-much-information#comment-5</guid>
		<description>Well, we use Twitter a bit differently.

We have created an online puzzle/maze game where users can create their own levels and publish them online. Once published, users can download the game itself - and any of the published levels to their mobile phones and play whenever they want.

Twitter is being used as a notification tool: each time a user (who has a Twitter account and has enabled the notification option in our Level Editor) creates and publishes a level, their Twitter friends get notified of it, and get a direct link to download the level to their mobile phone.

We are still conjuring up new ideas on how to integrate Twitter into more functions in our game, but this is a cool first step. Anyone who wants to test the game, feel free to visit at www.nbw.nu/ninja ... and yes, the game is free, even the mobile version. The online Level Editor is built using Flex, the mobile game is a MidP 2.0 java app. PC and Mac versions of the game are underway. Enjoy!</description>
		<content:encoded><![CDATA[<p>Well, we use Twitter a bit differently.</p>
<p>We have created an online puzzle/maze game where users can create their own levels and publish them online. Once published, users can download the game itself - and any of the published levels to their mobile phones and play whenever they want.</p>
<p>Twitter is being used as a notification tool: each time a user (who has a Twitter account and has enabled the notification option in our Level Editor) creates and publishes a level, their Twitter friends get notified of it, and get a direct link to download the level to their mobile phone.</p>
<p>We are still conjuring up new ideas on how to integrate Twitter into more functions in our game, but this is a cool first step. Anyone who wants to test the game, feel free to visit at <a href="http://www.nbw.nu/ninja" rel="nofollow">http://www.nbw.nu/ninja</a> &#8230; and yes, the game is free, even the mobile version. The online Level Editor is built using Flex, the mobile game is a MidP 2.0 java app. PC and Mac versions of the game are underway. Enjoy!</p>
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